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23 projects

The Thoughts

  1. we see in silenceSEP 2026So your eyes signal your brain when they see light? Well, no. It is literally the opposite.
  2. where the plant isAUG 2026You know how, when you live with your mother, one day you think that plant would look better next to the chair than next to the sofa, so you move it, and the moment she walks in she goes ballistic, as if you had changed the whole feel of the room? Well.
  3. explaining thingsJUL 2026How do you explain a complex, honestly boring technical subject so someone leans in instead of glazing over?
  4. adjacency is not accessJUN 2026A floor plan tells you which rooms touch. It will not tell you which rooms you can actually reach, and the gap between those two drawings is where the architecture is hiding.
  5. buildings that respondJUN 2026Right now a building is a fixed guess. Someone chose the ceiling height and the window size years before you arrived, and you live inside their averaged assumptions whether they fit you or not.
  6. experiences are dataMAY 2026You learned what a room does to you by being in rooms. Nobody sat you down with a dataset.
  7. comfort as dataMAY 2026You don't walk into a room and average your experience. You walk in and the thing that's wrong is the thing you notice: the glare, the echo, the cold draft on the back of your neck.
  8. when the tool scores peopleAPR 2026I build things that give a room a score. The obvious next question, and the one I would ask me, is what happens the day somebody uses that score to decide who gets the room.
  9. latent spaceAPR 2026Machine learning borrowed the word space from us, and I would like to check what it did with it.
  10. drawing as interfaceMAR 2026For most of my life the drawing was the output. You designed the thing, then you drew it to prove it existed.
  11. behavior information modelingJAN 2026For thirty years we've been getting very good at Building Information Modeling: every beam, every duct, every clash, tracked to the millimeter.
  12. heritage meets new techDEC 2025The usual choice with an old building is a trap: treat it as a museum piece no one may touch, or drop a glass-and-steel box in the middle and call it modern.
  13. neuroaestheticsDEC 2025Neuroaesthetics is the unglamorous name for a question everyone already feels: why does one room settle you and another keep you on edge?
  14. evolutionary searchNOV 2025Evolutionary search is what I reach for when a problem is too tangled to solve head on: describe what good looks like, then let a population of designs breed, mutate, and compete until something clever falls out.
  15. physics solversNOV 2025A physics solver is the most honest collaborator I have: it doesn't care what I intended, only what I actually built.
  16. computationOCT 2025Computation is not the same as using a computer, and separating the two took me longer than I would like to admit.
  17. what an llm actually isSEP 2025A large language model is a machine that guesses the next word. That is not me being kind to you, that is the whole thing.
  18. generative aiDEC 2023Generative AI made the inspired gesture free. Anyone can produce a thousand renders before lunch, and a render is a promise, not a product.
  19. extended realitySEP 2022I started in a lab strapping headsets onto students to see whether a lesson lands harder when you can walk around inside it.
  20. connecting the dotsJUN 2020When the art class was asked who here dislikes drawing, mine was the only hand that went up. Awkward.

The Huddle

What if you built with the wind instead of bracing against it? 

TYPEComputation & ResearchAWARDSTUDIO AWARDWHEREIAAC · MACAD STUDIOWHOTEAM OF 4MY PARTwasp growth study and panel distributionSTACKWASP · KANGAROO · ALPACA4DLINKSBLOG (opens in new tab)
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WHAT

In Punta Arenas the wind never stops, so we stopped fighting it. The Huddle is a research and education hub grown from 4×4×4 m modules aggregated along the wind itself, wrapped in an envelope of three panel types (Shields, Lenses, Gills), each answering a different face of the weather. A team of four: Charles Abi Chahine, Lakzhmy Mari Zaro, María Sánchez Domínguez and me.

WHY

Wind is the site’s most abundant force, and the vernacular Kawésqar huts already knew what to do with it. Accepting the wind as a design partner, instead of a problem to brace against, is the whole project: the harshest thing on the site becomes the thing that decides where everything goes.

HOW

  1. Grow the module cluster with WASP along the wind patterns, solar exposure and program, the way the Kawésqar huts huddled.
  2. Settle the layout in Kangaroo; check the structural behavior of the result in Alpaca4D.
  3. Distribute the three envelope panels with a Global Index algorithm, so the facade reads the climate back to you.
  4. Set vertical turbines in the aggregation’s own wind tunnels, harvesting the force the form was grown from.

WHAT CAME OF IT

Wind is physics, so the planning became physics too: collision and settling dictated the groupings, and no module was placed by hand. We controlled the aggregation by tuning the forces, which is the only way it did not control us.