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23 projects

The Thoughts

  1. we see in silenceSEP 2026So your eyes signal your brain when they see light? Well, no. It is literally the opposite.
  2. where the plant isAUG 2026You know how, when you live with your mother, one day you think that plant would look better next to the chair than next to the sofa, so you move it, and the moment she walks in she goes ballistic, as if you had changed the whole feel of the room? Well.
  3. explaining thingsJUL 2026How do you explain a complex, honestly boring technical subject so someone leans in instead of glazing over?
  4. adjacency is not accessJUN 2026A floor plan tells you which rooms touch. It will not tell you which rooms you can actually reach, and the gap between those two drawings is where the architecture is hiding.
  5. buildings that respondJUN 2026Right now a building is a fixed guess. Someone chose the ceiling height and the window size years before you arrived, and you live inside their averaged assumptions whether they fit you or not.
  6. experiences are dataMAY 2026You learned what a room does to you by being in rooms. Nobody sat you down with a dataset.
  7. comfort as dataMAY 2026You don't walk into a room and average your experience. You walk in and the thing that's wrong is the thing you notice: the glare, the echo, the cold draft on the back of your neck.
  8. when the tool scores peopleAPR 2026I build things that give a room a score. The obvious next question, and the one I would ask me, is what happens the day somebody uses that score to decide who gets the room.
  9. latent spaceAPR 2026Machine learning borrowed the word space from us, and I would like to check what it did with it.
  10. drawing as interfaceMAR 2026For most of my life the drawing was the output. You designed the thing, then you drew it to prove it existed.
  11. behavior information modelingJAN 2026For thirty years we've been getting very good at Building Information Modeling: every beam, every duct, every clash, tracked to the millimeter.
  12. heritage meets new techDEC 2025The usual choice with an old building is a trap: treat it as a museum piece no one may touch, or drop a glass-and-steel box in the middle and call it modern.
  13. neuroaestheticsDEC 2025Neuroaesthetics is the unglamorous name for a question everyone already feels: why does one room settle you and another keep you on edge?
  14. evolutionary searchNOV 2025Evolutionary search is what I reach for when a problem is too tangled to solve head on: describe what good looks like, then let a population of designs breed, mutate, and compete until something clever falls out.
  15. physics solversNOV 2025A physics solver is the most honest collaborator I have: it doesn't care what I intended, only what I actually built.
  16. computationOCT 2025Computation is not the same as using a computer, and separating the two took me longer than I would like to admit.
  17. what an llm actually isSEP 2025A large language model is a machine that guesses the next word. That is not me being kind to you, that is the whole thing.
  18. generative aiDEC 2023Generative AI made the inspired gesture free. Anyone can produce a thousand renders before lunch, and a render is a promise, not a product.
  19. extended realitySEP 2022I started in a lab strapping headsets onto students to see whether a lesson lands harder when you can walk around inside it.
  20. connecting the dotsJUN 2020When the art class was asked who here dislikes drawing, mine was the only hand that went up. Awkward.

Codependent

What if no piece could stand on its own? 

TYPEDesign & PracticeWHEREDYNAMIC SOLUTION · KUWAITWHOPRACTICE TEAMMY PARTdesign lead: concept, grasshopper, cnc cutting filesSTACKRHINO · GRASSHOPPER · CNC CUTTING · UNREAL · VR
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WHAT

It begins with a simple idea: each piece needs another to stand. Two interlocking wooden panel types form a modular assembly without glue or screws between pieces. An exhibition stand on a 6 by 6 m platform: 780 mm panels, white and black, slot into a structure 2.94 m high, and the same system becomes seats at 408 mm and counters at 948 mm.

WHY

Mutual support becomes both a construction method and a place to gather. The same system creates seats, counters and open edges where people can stop, meet and move through.

HOW

  1. Explore how that system can grow in the Grasshopper definition, using connection rules, spatial limits and support checks.
  2. Walk the client around the options in Unreal VR to settle the priorities before the build: how many seats, how many counters, at what height.
  3. Narrow thirty arrangements to ten, and ten to one: option 29, 34 parts.
  4. Turn the selected option into numbered parts and CNC cutting layouts, each part ID tied to its geometry, assembly and parts schedule.

WHAT CAME OF IT

Option 29 went to site as 34 panels with no spares, and some were misplaced. We went back and cut new ones, but pieces were already connected, so the layout had to be improvised around them: the booth stood with 39, still balanced. We designed a puzzle, and then had to solve it together. Afterwards the panels moved into the brand’s office as small grouped pieces.